

The tanks have a good feeling of weight to them, and the devs have done a genuinely good job of making light tanks feel small and peppy, while huge heavy Konigtigers feel like you're driving a two-story house with a gun on it. "WT tanks are cumbersome, drive a long way, easy to get one-shot". If you mean organized TEAMWORK, then in your average game no, you won't, unless you brought your own squad with you. I'm not sure what that margin is, but you won't see an Apache helicopter strafing WW2 panzers outside of custom battles. Every vehicle has a Battle Rating or BR, and BRs are matched against each other within a certain margin. WoT's health bars make the game feel childish, slow and stupid to me. Originally posted by Electric Wizard:I absolutely hate WT's monetization and a large percentage of its playerbase, but its ballistics/penetration modeling is the best in the world. War Gaming has gone out of their way to introduce very unrealistic mechanisms for the purpose of game balancing that makes me curse every time I am hit with it. I'm sure one shots makes a huge difference in game play. WoT does not feel arcady to me, but I've not played WT. Now yes, this is a tank thread, but War Gaming uses the same tier philosophy for both it's ship and tank games. When they see a low tier ship, everyone wants to kill it. As a tier 7 in a 9 or tier 8 in a 10, you are at a distinct disadvantage, but you can navigate this by staying on the fringes of the battles. The tier levels especially in World of Warships is especially annoying, yet I prefer that to one shot kills. As a casual player, this a non-starter for me.

There is a ship build going on right now and they are kind enough to let you buy this so-so ship for $140 over a period of 20 phases, that is if you are not working your butt off earning it. One of the jokes I fell for once was build a ship for free, ha ha. WoT has monetization big time, however you can get by with just buying vehicle slots, camo, and captain slots.
