
You need to be aware of your units and their suroundings you can't have bad micro as USF.ĮDIT: It's still worth playing all factions, but you'll have a better understanding of axis and brits if you see them played a couple times. You can't crutch on team weapons to bail you out (tho as US, they can certainly help). They're the faction that requires the most fundamental understanding and skills of the game. Originally posted by Cheese Tonkatsu:you damn bastard. But like Shodan said, it's worth playing all factions. Some things like where to place OKW buildings or how to approach the tanky brit units can be a bit unclear, and Wehr has a lot of options you have to know how to approach it. So before you ask dumbass questions and insult people for your inexperience, learn the ♥♥♥♥♥♥♥ game.ĮDIT: It's still worth playing all factions, but you'll have a better understanding of axis and brits if you see them played a couple times. But you'd have to have played the game since before they moved it to tier 0 to understand that. Wehrmacht is a little harder to understand how they're designed, especially since the MG42 is a bait starter unit not necessarily the best choice for a first unit on every map. Soviets is a good starter faction because you have base building like many other RTS', and it's easy to understand how they are designed. You need to be aware of your units and their suroundings you can't have bad micro as USF.īut because of these reasons, they are also the simplest to understand.


If not, maybe US Force or the Werchmart Germany.

Originally posted by DeadEyeMaster1:If you have RTS experiences, Red Alert, Command and Conquer etc.
